In this project, I analyze the videogame Fallout 4 and its message through the lens of multimodality, connecting various aspects of multimodal composition–new media, structure, story themes, and rhetorical techniques like visual and aural manipulation, interactivity/Dèrive, and spectacle–with the game.
Through the presentation of this information on a web-based, born-digital platform, I draw associations between the nature (and construction) of multimodal composition and the video game, its message, and the information I am contributing to the conversation of multimodality. I also examine the influence of multimodality on storytelling through the analysis of this specific videogame.
This project, like the videogame, has a non-linear structure, and can be browsed in whichever order the reader so chooses.
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